Thursday, December 29, 2011

Minor Downtime Warning & Ideas


Just wanted to give everyone a heads-up that I'm going to be doing some site maintenance on January 2nd, 2012. The site may be down for a few hours as I make these changes--rest assured this won't happen very often (once a year at most). Just expect a few new couple of things as we head into the new year.

On an unrelated note, what do you guys think of having prize giveaways and/or graphic contests? (I'd say "graphic contest prize giveaways" but that seems a little inclined toward the artistic and I'm not artistic so I can't endorse that :P.) Would you enter if there were such a thing? Just throwing out an idea for fun to keep the Fire Emblem community going, especially to get into gear for the release of Fire Emblem: Awakening (the Japanese 3DS installment coming April 12th, 2012).

Edit: Also, 200,000 hits for a translation blog shows that the people who really enjoy Fire Emblem haven't given up on it! =)

Tuesday, December 27, 2011

Boring base conversations progress report


As most of you are probably not aware, New Mystery's base conversations are divided in 8 pairs (for male/female My Unit) of files. And those 8 pairs are divided in 3 types of dialogue.

Files 1 and 2 are mostly explanations given by various characters to My Unit about various topics. They mostly feature background info and various hints.

Files 3 and 4 are "support" talks between various characters of the game, like Marth/Caeda, Bantu/Tiki and Paola/Est. Since these don't involve My Unit directly, they're two pairs of identical files.

And finally, files 5 to 8 are My Unit's "support" conversations with pretty much every other playable member of the cast. (Those who have already played the original game probably have an idea of which characters don't get conversations, and why.)

The purpose of this post is to report that the base translation (before proofreading/localization) of those #5-8 files has been finished, which puts us at roughly 50% overall progress... well, actually a little more, but hey. It isn't exactly easy to count.

Expect teasers from Vincent soon! He's going to kill me for saying this

Sunday, December 18, 2011

Poll Results Summary


A summary of some recent polls since nothing else is going on publicly (everyone is hard at work behind the scenes):

Fire Emblem 7 and 8 are the most played games, being almost equal. Given Fire Emblem: Sacred Stones' release for the 3DS Ambassador program, FE8 might get a little more playing done for it than FE7. FE9 and FE10 follow a little behind, with FE4 being the most commonly played "old generation" game (i.e. between FE1-5). Unsurprisingly a good portion of people have played FE6 despite it being a Japan-only release due to the long-time existent translation patch for it.

While a majority of people will NOT use the game's online functions, we intend to do whatever we can to make it so people CAN use it in English, to the best of our capability. The poll was close anyway, and we tend to favor doing a good job over a lazier one, so unless the poll said like 90% of people won't use online functions, we'd still end up translating it.

Lastly, Marth and Lyn are the two most wanted Fire Emblem characters in the next Super Smash Bros. game, followed by a good portion of people wanting the return of Ike, with decent support for Hector, Ephraim, Eirika, Roy, and Micaiah (other main characters, really).

Thursday, December 8, 2011

Story progress 1

Aveyn Knight

I think it's been good news all around with regards to the translation team. As Blazer mentioned earlier, we've made a major breakthrough in terms of certain graphics... but I'll discuss that at a later date since the subject of this post is to show some progress of Agromono's hard work on the main story : )

Screenshots are from Prologue 2 and 3. As usual, the text is not final.

Tuesday, December 6, 2011

Wi-Fi Connection Setup Menu Translated


Yay for long blog post titles!

The truth is guys, I failed at getting the graphics into the English ones for the Wi-Fi connection menu. Yup. Thankfully pleonex, the maker of Tinke, is much more capable than me and whipped up a solution for us that he graciously allowed us to use to remedy the old Japanese screen.

The 3rd Screenshot

Also due to some behind-the-scenes epic work from Vincent I think we've solved like 99% of all of our graphical hacking "problems" (as in graphics that we needed to hack but didn't know how so had to find out how--we should be able to hack ALL the graphics now :D).

I could be wrong though, you'll have to wait for Vincent's update for more info. See ya!

EDIT: Since it may not be clear, the in-game wi-fi settings menu is different from the one with the hardware. Thus the in-game one was Japanese and to make it English you had to actually hack the files within the game. Which is what pleonex helped us with. ^_^ Also a shout-out to Auryn for helping out as well (though we ultimately used pleonex's solution).